The Q++ Rich Text Editor
The Q++ Rich Text Editor is used to give different attributes to text displayed in Holidays, one-time-date and Slogans.

As you select various portions of text, each the buttons on the toolbar will show whether the selection has its corresponding attribute consistently set. In the examples below, note how the B button changes state, on the left, to show that the entire selection is bold, while on the right it shows that the selection is only partially bold (while the I and U buttons show that neither the selection on the left nor on the right has any italic or underlined text).

You can modify the attributes of the selected text using the bold, italic, outline, shadow, strike out, all caps, small caps, superior, underline, word underline, double underline, color, font name and font size buttons.

The last button of the second row remaoves all attributes from the selected text (ie. makes it plain). Text having the plain attribute will be inserted into the output file as is, without making any modification to the attributes of the token it replaces (ie. if the token was bold, its replacement will be bold; this is the default behaviour of all token replacement). Note that the font MS Sans Serif in Black size 10 is considered a neutral font; any text set in this font or font size or font color will be inserted without modifying the original token's font or size or color. For example, if you set some text to font=arial size 10 black, Q++ will ignore the size and color and only change the font name of the token replacement, which means, if the original token was in size 24 red, that the token will be replace by text in Arial 24 red.
The small caps and superior attributes are previewed approximately in the rich-text editor; their detailed behaviour is specified in your QuarkXPress document preferences :

You can insert special keyboard chracters (such as ð æ ß) using the FfF button at the right of the toolbar to open the ASCII Character Selection dialog. Note that the font used in that dialog will be determined by the font of the text selected before you press the FfF button. Make sure you have selected the desired font beforehand (this is particularly important if you are typing text from a different character set as the one on your PC, Polish or Russian, for example).
Note that this dialog is resizeable.